Residential Yard Design Game
- business & concepts
- design & art
- media & communications
It is very typical that the grounds (or yards) of the apartment buildings have not been designed for the use of the residents, but are paved and reserved for car parking. This is an economic way to implement the yard, but at the same time it has negative impacts on the residents´ social wellbeing. With the good planning it is possible to achieve both economic and social (hard and soft) impacts. How could we make the link between good planning and all the possible positive impacts visible?
The aim of the city of Tampere is to promote the low-carbon of residential areas as well as advance the renewal of existing building stock areas. The aim of 6Aika - open innovation platforms -project is to promote existing building stock renewal (in particular in Tesoma area) and new innovation activities in the field of residential construction. Also TARMO+ project aims at energy-efficient building renovation and improving the supply and demand for related products and services. TARMO+ project aims to help condominiums to design and make high-quality repair processes and solutions that lead to low-carbon and energy reduction.
As it seems to be quite obvious that good planning has positive impacts, why do we have so many unplanned or badly planned yards? We argue that the residents of condominiums have a lack of understanding of the overall view of planning and design and the impact of different choices in the planning process.
What kind of design or planning game would help the members of condiminiums to understand and make visible the link between the different kinds of planning choices and its’ effects?
The game may contain for example simplified design elements (e.g. greenspaces, barbeque-places) and visual performance how these design elements impact to the residents and the surroundings. The game is not only a visual design program, but the main aim is to create the digital platform which offers an understanding of the impact of various design choices for the residents and the surroundings. The impacts of the different design elements in the game should be based on published research results on various topics. For the “credibility” of the game, these research results should be visible in some way.
At least the following skills are needed in the team:
- Software development
- Social science